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AllDrive is the real deal, and it makes for some pretty lively gameplay.Īs great as the open world and its always-online connectivity are, there are a few speed bumps in Rivals‘ game balance. For the most part, it gets rid of its predecessors’ scripted races and messy multiplayer, giving you action that feels more real. As nicely done as Rivals‘ open world is, it wouldn’t be nearly as exciting without real racers zipping around you as you try to run from the cops. You can keep your head down and keep to yourself if you’d like, but I found that openly engaging other racers makes for a much better time. Through Autolog, friends’ race times and other records are also tracked and compared as you race, adding another competitive layer.īetween the story progression, the speed lists, and AllDrive, you’re never at a loss for what to do next.
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Other players will show up in your game, and you’re free to challenge them in races. Every time the game is loaded, you’re logged into EA’s servers. Need for Speed: Rivals‘ AllDrive mode has you playing your races alongside the rest of the world, effectively mixing single-player and multiplayer experiences together. While taking down racers with sirens screaming is always fun, some of the challenges, like the “go-fast-but-don’t-mess-up” Rapid Response mission are somewhat boring in comparison.
It works the same way on the cop side, giving the choice to patrol or enforce with challenge types that are more in line with what a cop with a super-fast sports car might do to uphold traffic laws. For the most part, the constantly evolving stream of challenges keeps things fresh, though I found that after I had tried most of the challenge types, it started to feel more like a grind. There are points where the progression forces one objective on all of the paths, though these cases are rare. For the most part, by picking carefully, I found that I could avoid the challenges I didn’t care for - like the interceptor cop chases - sticking to the fun ones that had me jumping off ramps for distance, or bashing other cars off the road.
#Requirements for nfs rivals pc upgrade
Each of the Pursuit Tech types also has an upgrade progression.įor the racer side of the game, the Speed Lists focus on either racing, driving, or messing with the cops. Shockwaves, EMP blasts, jammers and more can be equipped in the two available slots of each car. The only true customization comes from Rivals‘ Pursuit Tech, which lets you add offensive abilities to your cars. Beyond the basic paint job and trim customization, progressions that add to a car’s speed, acceleration, control, and durability are also available.
Completing items from these Speed Lists will earn you Speed Points, which can be used to buy and upgrade your cars, while completing the Speed Lists themselves will unlock more cars. Along the way you’re free to take on any of the branches, called Speed Lists, picking the objectives you’d prefer to tackle, or the ones that suit your racing style best. Since Rivals lets you play as either a cop or a racer, there are branching paths to follow to work your way up through the progression. While that might not sound exciting, it works pretty well as a way to keep players engaged.
#Requirements for nfs rivals pc series
When you boil this game’s structure down, it’s a series of checklists to complete.
It’s all about going fast and doing what you want as either a racer or a cop, speeding around in a big, crazy racing world. Sure, there’s a single-player progression and a light story to follow, but that stuff really doesn’t matter in the long run. Need for Speed: Rivals is an open-world racing sandbox that you’re free to do whatever you’d like in.
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Release: Novemfor PS4, November 19 for Xbox 360, PS3 Need for Speed: Rivals (PS4, PS3, Xbox One, Xbox 360, PC) In a sense, they’ve made it so players can jump in and go fast without having to worry about the details. The rest - including the cops, the cars, and the crashing - stay the same. The latest in the franchise, Need for Speed: Rivals, takes a big step by going all-in on one mode that combines a single-player campaign with online multiplayer. They’ve come a long way since the early ’90s, though the last few years’ releases have been more about refinement of the formula than anything else, moving more towards an open world structure. Like any good racer, the Need for Speed franchise never stops moving.